9 #ifndef TurtleBrains_EntityFactoryInterface_hpp
10 #define TurtleBrains_EntityFactoryInterface_hpp
12 #include <turtle_brains/core/tb_noncopyable.hpp>
13 #include <turtle_brains/core/tb_dynamic_structure.hpp>
Definition: tb_entity.hpp:46
Definition: tb_entity_factory_interface.hpp:34
Definition: tb_noncopyable.hpp:22
virtual bool DestroyEntity(Entity *entityToDestroy)=0
Here is some information about the primary namespace.
Definition: tb_application_dialog.hpp:21
EntityFactoryInterface(EntityManager &entityManager)
virtual ~EntityFactoryInterface(void)
Definition: tb_entity_manager.hpp:32
virtual Entity * CreateEntityByType(const tbCore::tbString &entityTypeName, const tbCore::DynamicStructure &entityProperties)=0
Definition: tb_dynamic_structure.hpp:37
std::string tbString
Definition: tb_string.hpp:335
This is the heart of TurtleBrains for game developers to create GameScenes and Entities to interact w...