9 #ifndef TurtleBrains_ApplicationWindow_hpp
10 #define TurtleBrains_ApplicationWindow_hpp
12 #include <turtle_brains/core/tb_types.hpp>
tbCore::int16 mWindowPositionY
The position of the top edge of the window in pixels.
Definition: tb_application_window.hpp:34
tbCore::int16 mWindowWidth
The width of the window rectangle in pixels. The actual width may be larger to account for the window...
Definition: tb_application_window.hpp:31
Here is some information about the primary namespace.
Definition: tb_application_dialog.hpp:21
Contains classes, functions and constants to create Applications, Menus, Dialogs with native controls...
Definition: tb_application_dialog.hpp:23
bool mVerticalSync
True if the rendering should be synchronized with the monitors refresh rate.
Definition: tb_application_window.hpp:36
tbCore::int16 mWindowHeight
The height of the window rectangle in pixels. The actual height may be larger to account for the wind...
Definition: tb_application_window.hpp:32
int16_t int16
Signed integer with a size of 16 bits. Supports values from -32768 to 32767.
Definition: tb_types.hpp:25
Definition: tb_application_window.hpp:29
tbCore::int16 mWindowPositionX
The position of the left edge of the window in pixels.
Definition: tb_application_window.hpp:33
WindowMode mWindowMode
True if the game/application should take over the entire screen. (Not fully supported yet) ...
Definition: tb_application_window.hpp:35