FromQuaternion(const tbMath::Unstable::Quaternion &quaternion) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
GetBasis(const size_t &basisIndex) const | TurtleBrains::Math::Matrix3 | inline |
Identity(void) | TurtleBrains::Math::Matrix3 | inlinestatic |
m_f11 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f12 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f13 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f21 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f22 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f23 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f31 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f32 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
m_f33 (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
Matrix3(void) | TurtleBrains::Math::Matrix3 | inline |
Matrix3(float f11, float f21, float f31, float f12, float f22, float f32, float f13, float f23, float f33) | TurtleBrains::Math::Matrix3 | inlineexplicit |
Matrix3(const float *const componentArray) | TurtleBrains::Math::Matrix3 | inlineexplicit |
Matrix3(const SkipInitialization &fastAndStupid) | TurtleBrains::Math::Matrix3 | inlineexplicit |
Matrix3(const Matrix3 &other) | TurtleBrains::Math::Matrix3 | inline |
mComponents (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | |
operator const float *(void) const | TurtleBrains::Math::Matrix3 | inlineexplicit |
operator float *(void) | TurtleBrains::Math::Matrix3 | inlineexplicit |
operator!=(const Matrix3 &other) const | TurtleBrains::Math::Matrix3 | inline |
operator()(const size_t &column, const size_t &row) const | TurtleBrains::Math::Matrix3 | inline |
operator()(const size_t &column, const size_t &row) | TurtleBrains::Math::Matrix3 | inline |
operator()(int column, int row) const | TurtleBrains::Math::Matrix3 | inline |
operator()(int column, int row) | TurtleBrains::Math::Matrix3 | inline |
operator=(const Matrix3 &other) | TurtleBrains::Math::Matrix3 | inline |
operator==(const Matrix3 &other) const | TurtleBrains::Math::Matrix3 | inline |
operator[](const int &index) const | TurtleBrains::Math::Matrix3 | inline |
operator[](const int &index) | TurtleBrains::Math::Matrix3 | inline |
RotationA(const tbMath::Vector3 &rotationAxis, const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
RotationX(const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
RotationY(const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
RotationZ(const Angle &rotation) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
Scale(const tbMath::Vector3 &scale) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
Scale(const float scaleX, const float scaleY, const float scaleZ) (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inlinestatic |
SetBasis(const size_t &basisIndex, const Vector3 &basis) | TurtleBrains::Math::Matrix3 | inline |
SetBasis(const size_t &basisIndex, float basisX, float basisY, float basisZ) | TurtleBrains::Math::Matrix3 | inline |
Transform(const Vector3 &inputVector) const (defined in TurtleBrains::Math::Matrix3) | TurtleBrains::Math::Matrix3 | inline |
Zero(void) | TurtleBrains::Math::Matrix3 | inlinestatic |