TurtleBrains  0.3.5
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Graphics::SpriteMap Member List

This is the complete list of members for TurtleBrains::Graphics::SpriteMap, including all inherited members.

GetColumnCount(void) const TurtleBrains::Graphics::SpriteMap
GetFrameHeight(void) const TurtleBrains::Graphics::SpriteMap
GetFrameWidth(void) const TurtleBrains::Graphics::SpriteMap
GetIndexCount(void) const TurtleBrains::Graphics::SpriteMap
GetRowCount(void) const TurtleBrains::Graphics::SpriteMap
GetSpriteFrameAtIndex(const size_t &frameIndex) const TurtleBrains::Graphics::SpriteMap
GetSpriteFrameAtLocation(const size_t &frameColumn, const size_t &frameRow) const TurtleBrains::Graphics::SpriteMap
GetTextureHandle(void) const TurtleBrains::Graphics::SpriteMap
RenderSpritesByIndex(const tbCore::uint16 *const spriteArray, const size_t &columnCount, const size_t &rowCount, const tbMath::Vector2 &position=tbMath::Vector2::Zero()) const TurtleBrains::Graphics::SpriteMap
SpriteMap(const TextureHandle &textureHandle, const PixelSpace &frameWidth, const PixelSpace &frameHeight, const PixelSpace &spacingX=0, const PixelSpace &spacingY=0, const PixelSpace &offsetX=0, const PixelSpace &offsetY=0)TurtleBrains::Graphics::SpriteMap
~SpriteMap(void)TurtleBrains::Graphics::SpriteMapvirtual