TurtleBrains  0.3.5
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Game::InputAction Member List

This is the complete list of members for TurtleBrains::Game::InputAction, including all inherited members.

AddAnalogBinding(const tbSystem::Unstable::DeviceHandle &deviceHandle, const tbSystem::Unstable::AxisIdentifier &axis, bool inverted=false)TurtleBrains::Game::InputAction
AddBinding(const tbApplication::Key &keyBinding)TurtleBrains::Game::InputAction
AddBinding(const tbSystem::Unstable::DeviceHandle &deviceHandle, const tbSystem::Unstable::ButtonIdentifier &button)TurtleBrains::Game::InputAction
ClearBindings(void)TurtleBrains::Game::InputAction
GetAnalogValue(void) const TurtleBrains::Game::InputAction
InputAction(void)TurtleBrains::Game::InputAction
InputAction(const tbApplication::Key &keyBinding)TurtleBrains::Game::InputActionexplicit
InputAction(const InputAction &other)TurtleBrains::Game::InputAction
IsAnalog(void) const TurtleBrains::Game::InputAction
IsDigital(void) const TurtleBrains::Game::InputAction
IsDown(void) const TurtleBrains::Game::InputAction
IsPressed(void) const TurtleBrains::Game::InputAction
IsReleased(void) const TurtleBrains::Game::InputAction
operator=(const InputAction &other)TurtleBrains::Game::InputAction
RemoveAnalogBinding(const tbSystem::Unstable::DeviceHandle &deviceHandle, const tbSystem::Unstable::AxisIdentifier &axis)TurtleBrains::Game::InputAction
RemoveBinding(const tbApplication::Key &keyBinding)TurtleBrains::Game::InputAction
RemoveBinding(const tbSystem::Unstable::DeviceHandle &deviceHandle, const tbSystem::Unstable::ButtonIdentifier &button)TurtleBrains::Game::InputAction
SetInputSignalConverter(InputSignalConverterInterface *signalConverter)TurtleBrains::Game::InputAction
~InputAction(void)TurtleBrains::Game::InputAction