9 #ifndef _TurtleBrainsUnstable_TileSystemCollider_h_
10 #define _TurtleBrainsUnstable_TileSystemCollider_h_
12 #include "../tb_tile_system.h"
13 #include "../../math/unstable/tbu_bounding_volume.h"
26 class TileSystemCollider
30 const tbMath::Unstable::BoundingVolume& boundingVolume)
const;
36 void ClearStaticObjects(
void);
40 void AddStaticObject(
const tbMath::Unstable::BoundingVolume& boundingVolume,
const tbMath::Vector2& centerPosition);
45 Object(
const tbMath::Unstable::BoundingVolume& boundingVolume,
const tbMath::Vector2& centerPosition);
47 tbMath::Unstable::BoundingVolume mBoundingVolume;
51 typedef std::vector<Object> ObjectContainer;
52 ObjectContainer mStaticObjects;
Definition: tb_vector.h:47
Here is some information about the primary namespace.
Definition: tb_application_dialog.h:21
This is the heart of TurtleBrains for game developers to create GameScenes and Entities to interact w...