11 #ifndef _TurtleBrains_RenderTarget_h_
12 #define _TurtleBrains_RenderTarget_h_
14 #include "tb_texture_manager.h"
77 unsigned int mDepthRenderBufferObject;
78 unsigned int mFrameBufferObject;
RenderTarget(const PixelSpace &targetWidth, const PixelSpace &targetHeight)
Give the GameScene and Entities something to display, Text, Sprites and AnimatedSprites help bring th...
Definition: tb_render_target.h:24
Definition: tb_noncopyable.h:22
Here is some information about the primary namespace.
Definition: tb_application_dialog.h:21
float GetAspectRatio(void) const
tbCore::uint32 TextureHandle
Definition: tb_texture_manager.h:43
void BindRenderTarget(void) const
tbCore::uint16 PixelSpace
Definition: tb_texture_manager.h:35
void UnbindRenderTarget(void) const
PixelSpace GetHeight(void) const
PixelSpace GetWidth(void) const
tbGraphics::TextureHandle GetTextureHandle(void) const