TurtleBrains  0.3.1
High quality, portable, C++ framework for rapid 2D game development.
tb_gif_exporter.h
1 
8 #ifndef _TurtleBrains_GifExporter_h_
9 #define _TurtleBrains_GifExporter_h_
10 
11 namespace TurtleBrains
12 {
13  namespace Graphics
14  {
15  enum class GifOutputSize
16  {
17  Full,
18  Half,
19  };
20 
30  void GifPerformCapture(const float deltaTime, const bool toggleCapture, const GifOutputSize& outputSize = GifOutputSize::Half);
31 
36  void GifCaptureCleanup(void);
37 
38  }; /* namespace Graphics */
39 }; /* namespace TurtleBrains */
40 
42 
43 #endif /* _TurtleBrains_GifExporter_h_ */
Give the GameScene and Entities something to display, Text, Sprites and AnimatedSprites help bring th...
void GifCaptureCleanup(void)
Here is some information about the primary namespace.
Definition: tb_application_dialog.h:21
void GifPerformCapture(const float deltaTime, const bool toggleCapture, const GifOutputSize &outputSize=GifOutputSize::Half)