TurtleBrains  0.3.1
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Math::Vector4 Member List

This is the complete list of members for TurtleBrains::Math::Vector4, including all inherited members.

GetNormalized(void) const TurtleBrains::Math::Vector4inline
Magnitude(void) const TurtleBrains::Math::Vector4inline
MagnitudeSquared(void) const TurtleBrains::Math::Vector4inline
mComponents (defined in TurtleBrains::Math::Vector4)TurtleBrains::Math::Vector4
Normalize(void)TurtleBrains::Math::Vector4inline
operator const float *(void) const TurtleBrains::Math::Vector4inline
operator float *(void)TurtleBrains::Math::Vector4inline
operator!=(const Vector4 &other) const TurtleBrains::Math::Vector4inline
operator*(float scalar) const TurtleBrains::Math::Vector4inline
operator*(float scalar, const Vector4 &rightSide)TurtleBrains::Math::Vector4friend
operator*(const Vector4 &rightSide) const TurtleBrains::Math::Vector4inline
operator*=(float scalar)TurtleBrains::Math::Vector4inline
operator+(const Vector4 &rightSide) const TurtleBrains::Math::Vector4inline
operator+=(const Vector4 &rightSide)TurtleBrains::Math::Vector4inline
operator-(const Vector4 &rightSide) const TurtleBrains::Math::Vector4inline
operator-(void) const TurtleBrains::Math::Vector4inline
operator-=(const Vector4 &rightSide)TurtleBrains::Math::Vector4inline
operator/(float scalar) const TurtleBrains::Math::Vector4inline
operator/=(float scalar)TurtleBrains::Math::Vector4inline
operator=(const Vector4 &other)TurtleBrains::Math::Vector4inline
operator==(const Vector4 &other) const TurtleBrains::Math::Vector4inline
operator[](const size_t index) const TurtleBrains::Math::Vector4inline
operator[](const size_t index)TurtleBrains::Math::Vector4inline
Scale(float scalar)TurtleBrains::Math::Vector4inline
SetLength(float length)TurtleBrains::Math::Vector4inline
Vector4(const SkipInitialization &fastAndStupid)TurtleBrains::Math::Vector4inlineexplicit
Vector4(void)TurtleBrains::Math::Vector4inline
Vector4(const float valueX, const float valueY, const float valueZ, const float valueW)TurtleBrains::Math::Vector4inline
Vector4(const Vector2 &other, const float valueZ, const float valueW)TurtleBrains::Math::Vector4inlineexplicit
Vector4(const Vector3 &other, const float valueW)TurtleBrains::Math::Vector4inlineexplicit
Vector4(const Vector4 &other)TurtleBrains::Math::Vector4inline
w (defined in TurtleBrains::Math::Vector4)TurtleBrains::Math::Vector4
x (defined in TurtleBrains::Math::Vector4)TurtleBrains::Math::Vector4
y (defined in TurtleBrains::Math::Vector4)TurtleBrains::Math::Vector4
z (defined in TurtleBrains::Math::Vector4)TurtleBrains::Math::Vector4
Zero(void)TurtleBrains::Math::Vector4inlinestatic
~Vector4(void)TurtleBrains::Math::Vector4inline