ComputeInverse(void) const | TurtleBrains::Math::Matrix4 | inline |
GetBasis(const size_t &basisIndex) | TurtleBrains::Math::Matrix4 | inline |
GetBasis(const size_t &basisIndex) const | TurtleBrains::Math::Matrix4 | inline |
GetPosition(void) const | TurtleBrains::Math::Matrix4 | inline |
GetTransposed(void) const | TurtleBrains::Math::Matrix4 | inline |
Identity(void) | TurtleBrains::Math::Matrix4 | inlinestatic |
m_f11 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f12 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f13 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f14 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f21 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f22 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f23 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f24 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f31 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f32 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f33 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f34 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f41 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f42 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f43 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
m_f44 (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
Matrix4(float f11=0.0f, float f21=0.0f, float f31=0.0f, float f41=0.0f, float f12=0.0f, float f22=0.0f, float f32=0.0f, float f42=0.0f, float f13=0.0f, float f23=0.0f, float f33=0.0f, float f43=0.0f, float f14=0.0f, float f24=0.0f, float f34=0.0f, float f44=0.0f) | TurtleBrains::Math::Matrix4 | inlineexplicit |
Matrix4(const float *const componentArray) | TurtleBrains::Math::Matrix4 | inlineexplicit |
Matrix4(const SkipInitialization &fastAndStupid) | TurtleBrains::Math::Matrix4 | inlineexplicit |
Matrix4(const Matrix4 &other) | TurtleBrains::Math::Matrix4 | inline |
mComponents (defined in TurtleBrains::Math::Matrix4) | TurtleBrains::Math::Matrix4 | |
operator const float *(void) const | TurtleBrains::Math::Matrix4 | inline |
operator float *(void) | TurtleBrains::Math::Matrix4 | inline |
operator!=(const Matrix4 &other) const | TurtleBrains::Math::Matrix4 | inline |
operator()(const size_t &column, const size_t &row) const | TurtleBrains::Math::Matrix4 | inline |
operator()(const size_t &column, const size_t &row) | TurtleBrains::Math::Matrix4 | inline |
operator()(int column, int row) const | TurtleBrains::Math::Matrix4 | inline |
operator()(int column, int row) | TurtleBrains::Math::Matrix4 | inline |
operator=(const Matrix4 &other) | TurtleBrains::Math::Matrix4 | inline |
operator==(const Matrix4 &other) const | TurtleBrains::Math::Matrix4 | inline |
operator[](const size_t &index) const | TurtleBrains::Math::Matrix4 | inline |
operator[](const size_t &index) | TurtleBrains::Math::Matrix4 | inline |
SetBasis(const size_t &basisIndex, const Vector3 &basis) | TurtleBrains::Math::Matrix4 | inline |
SetBasis(const size_t &basisIndex, float basisX, float basisY, float basisZ) | TurtleBrains::Math::Matrix4 | inline |
SetPosition(const Vector3 &position) | TurtleBrains::Math::Matrix4 | inline |
SetPosition(float x, float y, float z) | TurtleBrains::Math::Matrix4 | inline |
TransformCoordinate(const Vector3 &inputVector) const | TurtleBrains::Math::Matrix4 | inline |
TransformNormal(const Vector3 &inputVector) const | TurtleBrains::Math::Matrix4 | inline |
Zero(void) | TurtleBrains::Math::Matrix4 | inlinestatic |