TurtleBrains  0.3.1
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Math::Matrix3 Member List

This is the complete list of members for TurtleBrains::Math::Matrix3, including all inherited members.

GetBasis(const size_t &basisIndex)TurtleBrains::Math::Matrix3inline
GetBasis(const size_t &basisIndex) const TurtleBrains::Math::Matrix3inline
Identity(void)TurtleBrains::Math::Matrix3inlinestatic
m_f11 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f12 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f13 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f21 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f22 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f23 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f31 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f32 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
m_f33 (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
Matrix3(float f11=0.0f, float f21=0.0f, float f31=0.0f, float f12=0.0f, float f22=0.0f, float f32=0.0f, float f13=0.0f, float f23=0.0f, float f33=0.0f)TurtleBrains::Math::Matrix3inlineexplicit
Matrix3(const float *const componentArray)TurtleBrains::Math::Matrix3inlineexplicit
Matrix3(const SkipInitialization &fastAndStupid)TurtleBrains::Math::Matrix3inlineexplicit
Matrix3(const Matrix3 &other)TurtleBrains::Math::Matrix3inline
mComponents (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3
operator const float *(void) const TurtleBrains::Math::Matrix3inline
operator float *(void)TurtleBrains::Math::Matrix3inline
operator!=(const Matrix3 &other) const TurtleBrains::Math::Matrix3inline
operator()(const size_t &column, const size_t &row) const TurtleBrains::Math::Matrix3inline
operator()(const size_t &column, const size_t &row)TurtleBrains::Math::Matrix3inline
operator()(int column, int row) const TurtleBrains::Math::Matrix3inline
operator()(int column, int row)TurtleBrains::Math::Matrix3inline
operator*(float scalar) const (defined in TurtleBrains::Math::Matrix3)TurtleBrains::Math::Matrix3inline
operator=(const Matrix3 &other)TurtleBrains::Math::Matrix3inline
operator==(const Matrix3 &other) const TurtleBrains::Math::Matrix3inline
operator[](const size_t &index) const TurtleBrains::Math::Matrix3inline
operator[](const size_t &index)TurtleBrains::Math::Matrix3inline
SetBasis(const size_t &basisIndex, const Vector3 &basis)TurtleBrains::Math::Matrix3inline
SetBasis(const size_t &basisIndex, float basisX, float basisY, float basisZ)TurtleBrains::Math::Matrix3inline
Zero(void)TurtleBrains::Math::Matrix3inlinestatic