TurtleBrains  0.3.1
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Game::TileSystem Member List

This is the complete list of members for TurtleBrains::Game::TileSystem, including all inherited members.

AddTileLayer(const tbCore::tbString &tileLayerName, const std::vector< TileIndex > &tileData, const tbCore::tbString &tileSetName, const TileLocation &columnCount, const TileLocation &rowCount)TurtleBrains::Game::TileSystem
AddTileLayer(const tbCore::tbString &tileLayerName, const std::vector< TileIndex > &tileData, const std::vector< TileSetIndex > &tileSetData, const TileLocation &columnCount, const TileLocation &rowCount)TurtleBrains::Game::TileSystem
AddTileSet(const tbCore::tbString &tilesetName, const tbGraphics::SpriteMap &spriteMap, const tbCore::DynamicStructure &tileSetProperties=tbCore::DynamicStructure::kNullValue)TurtleBrains::Game::TileSystem
ApplyTransform(void) const TurtleBrains::Graphics::Graphicprotectedvirtual
ClearMap(void)TurtleBrains::Game::TileSystem
FindTilesWithProperty(const tbCore::tbString &tileProperty, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, bool propertyValue, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, int propertyValue, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, const tbCore::tbString &propertyValue, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
GetColor(void) const TurtleBrains::Graphics::Graphic
GetDepth(void) const TurtleBrains::Graphics::Graphic
GetHeight(void) const TurtleBrains::Graphics::Graphicinline
GetMapPropertyAsBoolean(const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetMapPropertyAsInteger(const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetMapPropertyAsString(const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetPixelHeight(void) const TurtleBrains::Graphics::Graphicinlinevirtual
GetPixelWidth(void) const TurtleBrains::Graphics::Graphicinlinevirtual
GetPosition(void) const TurtleBrains::Graphics::Graphic
GetRotation(void) const TurtleBrains::Graphics::Graphicinline
GetScale(void) const (defined in TurtleBrains::Graphics::Graphic)TurtleBrains::Graphics::Graphicinline
GetTilePropertyAsBoolean(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetTilePropertyAsInteger(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetTilePropertyAsString(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetWidth(void) const TurtleBrains::Graphics::Graphicinline
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)TurtleBrains::Graphics::Graphic
IsActive(void) const TurtleBrains::Graphics::Graphic
IsPointInSolid(const tbMath::Vector2 &pointPosition) const TurtleBrains::Game::TileSystem
IsRelative(void) const TurtleBrains::Graphics::Graphic
IsVisible(void) const TurtleBrains::Graphics::Graphic
MoveEntity(const tbMath::Vector2 &currentPosition, tbMath::Vector2 &finalPosition, const TurtleBrains::Math::Unstable::BoundingVolume &boundingVolume) const TurtleBrains::Game::TileSystem
MoveEntity(Entity &entity, const tbMath::Vector2 &fromOldPosition, const tbMath::Vector2 &toNewPosition) const TurtleBrains::Game::TileSystem
Noncopyable(void) (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline
OnRender(void) const overrideTurtleBrains::Game::TileSystemprotectedvirtual
OnUpdate(const float deltaTime)TurtleBrains::Graphics::Graphicprotectedvirtual
PopTransform(void) const TurtleBrains::Graphics::Graphicprotectedvirtual
Render(void) const TurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetColor(const tbGraphics::Color &newColor)TurtleBrains::Graphics::Graphicvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetLayerVisible(const tbCore::tbString &tileLayerName, const bool isVisible)TurtleBrains::Game::TileSystem
SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero())TurtleBrains::Graphics::Graphic
SetOrigin(const float originX, const float originY)TurtleBrains::Graphics::Graphicinline
SetOrigin(const tbMath::Vector2 &origin)TurtleBrains::Graphics::Graphicinline
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetPropertiesForMap(const tbCore::DynamicStructure &mapProperties)TurtleBrains::Game::TileSystem
SetPropertiesForTile(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::DynamicStructure &tileProperties)TurtleBrains::Game::TileSystem
SetRotation(const float rotation)TurtleBrains::Graphics::Graphicinline
SetScale(const float scale)TurtleBrains::Graphics::Graphicinline
SetScale(const float scaleX, const float scaleY)TurtleBrains::Graphics::Graphicinline
SetScroll(const float scroll)TurtleBrains::Graphics::Graphicinline
SetScroll(const float scrollX, const float scrollY)TurtleBrains::Graphics::Graphicinline
SetTile(const tbCore::tbString &tileLayerName, const TileLocation &tileColumn, const TileLocation &tileRow, const TileIndex &toTileIndex, const TileSetIndex &toTileSetIndex=kInvalidTileSetIndex)TurtleBrains::Game::TileSystem
SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const tbCore::tbString &propertyValue)TurtleBrains::Game::TileSystem
SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const int propertyValue)TurtleBrains::Game::TileSystem
SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const bool propertyValue)TurtleBrains::Game::TileSystem
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
TileSystem(void)TurtleBrains::Game::TileSystem
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
UpdateColliderInformation(void)TurtleBrains::Game::TileSystem
~Graphic(void)TurtleBrains::Graphics::Graphicvirtual
~Noncopyable(void) (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline
~TileSystem(void)TurtleBrains::Game::TileSystemvirtual