AddEntity(Entity *entity) | TurtleBrains::Game::EntityManager | |
AddEntity(Entity &entity) | TurtleBrains::Game::EntityManager | |
AddGraphic(Graphic *graphic) | TurtleBrains::Graphics::GraphicList | |
AddGraphic(Graphic &graphic) | TurtleBrains::Graphics::GraphicList | |
ApplyTransform(void) const | TurtleBrains::Graphics::Graphic | protectedvirtual |
ClearEntities(void) | TurtleBrains::Game::EntityManager | |
ClearGraphics(void) | TurtleBrains::Graphics::GraphicList | |
EntityList typedef | TurtleBrains::Game::EntityManager | |
EntityManager(void) | TurtleBrains::Game::EntityManager | |
EntityTypeChanged(Entity &entity, const EntityTypeContainer &oldTypes) | TurtleBrains::Game::EntityManager | |
GetAllEntities(void) | TurtleBrains::Game::EntityManager | |
GetColor(void) const | TurtleBrains::Graphics::Graphic | |
GetDepth(void) const | TurtleBrains::Graphics::Graphic | |
GetEntitiesAt(const tbMath::Vector2 &point, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
GetEntitiesByType(const EntityType &byType) | TurtleBrains::Game::EntityManager | |
GetEntitiesWithin(const tbMath::Vector2 ¢er, const float radius, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
GetEntitiesWithin(const tbMath::Vector2 ¢er, const float width, const float height, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
GetHeight(void) const | TurtleBrains::Graphics::Graphic | inline |
GetPixelHeight(void) const | TurtleBrains::Graphics::Graphic | inlinevirtual |
GetPixelWidth(void) const | TurtleBrains::Graphics::Graphic | inlinevirtual |
GetPosition(void) const | TurtleBrains::Graphics::Graphic | |
GetRotation(void) const | TurtleBrains::Graphics::Graphic | inline |
GetScale(void) const (defined in TurtleBrains::Graphics::Graphic) | TurtleBrains::Graphics::Graphic | inline |
GetWidth(void) const | TurtleBrains::Graphics::Graphic | inline |
Graphic(void) | TurtleBrains::Graphics::Graphic | |
Graphic(const Graphic &other) | TurtleBrains::Graphics::Graphic | |
GraphicList(void) | TurtleBrains::Graphics::GraphicList | |
IsActive(void) const | TurtleBrains::Graphics::Graphic | |
IsRelative(void) const | TurtleBrains::Graphics::Graphic | |
IsVisible(void) const | TurtleBrains::Graphics::Graphic | |
OnRender(void) const override | TurtleBrains::Graphics::GraphicList | protectedvirtual |
OnUpdate(const float deltaTime) override | TurtleBrains::Game::EntityManager | protectedvirtual |
PopTransform(void) const | TurtleBrains::Graphics::Graphic | protectedvirtual |
RemoveEntities(const EntityType &byType=Entity::kInvalidType) | TurtleBrains::Game::EntityManager | |
RemoveEntity(Entity *entity) | TurtleBrains::Game::EntityManager | |
RemoveGraphic(Graphic *graphic) | TurtleBrains::Graphics::GraphicList | |
Render(void) const | TurtleBrains::Graphics::Graphic | |
SetActive(const bool isActive) | TurtleBrains::Graphics::Graphic | |
SetColor(const tbGraphics::Color &newColor) override | TurtleBrains::Graphics::GraphicList | virtual |
SetDepth(const float newDepth) | TurtleBrains::Graphics::Graphic | |
TurtleBrains::Graphics::Graphic::SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero()) | TurtleBrains::Graphics::Graphic | |
TurtleBrains::Graphics::Graphic::SetOrigin(const tbMath::Vector2 &origin) | TurtleBrains::Graphics::Graphic | inline |
SetPosition(const float x, const float y) | TurtleBrains::Graphics::Graphic | |
SetPosition(const tbMath::Vector2 &position) | TurtleBrains::Graphics::Graphic | |
SetRotation(const float rotation) | TurtleBrains::Graphics::Graphic | inline |
SetScale(const float scale) | TurtleBrains::Graphics::Graphic | inline |
SetScale(const float scaleX, const float scaleY) | TurtleBrains::Graphics::Graphic | inline |
SetVisible(const bool isVisible) | TurtleBrains::Graphics::Graphic | |
Simulate(void) | TurtleBrains::Game::EntityManager | |
Update(const float deltaTime) | TurtleBrains::Graphics::Graphic | |
~EntityManager(void)=0 | TurtleBrains::Game::EntityManager | pure virtual |
~Graphic(void) | TurtleBrains::Graphics::Graphic | virtual |
~GraphicList(void) | TurtleBrains::Graphics::GraphicList | virtual |