TurtleBrains  0.3.1
High quality, portable, C++ framework for rapid 2D game development.
TurtleBrains::Game::Entity Member List

This is the complete list of members for TurtleBrains::Game::Entity, including all inherited members.

AddBoundingBox(const float boxWidth, const float boxHeight, const tbMath::Vector2 &centerOffset=tbMath::Vector2::Zero())TurtleBrains::Game::Entity
AddBoundingCircle(const float circleRadius, const tbMath::Vector2 &centerOffset=tbMath::Vector2::Zero())TurtleBrains::Game::Entity
AddEntityType(const EntityType &entityType)TurtleBrains::Game::Entity
AddGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
AddGraphic(Graphic &graphic)TurtleBrains::Graphics::GraphicList
ApplyTransform(void) const TurtleBrains::Graphics::Graphicprotectedvirtual
CheckCollisionWith(const tbMath::Vector2 &point) const TurtleBrains::Game::Entity
CheckCollisionWith(const tbMath::Vector2 &center, const float radius) const TurtleBrains::Game::Entity
CheckCollisionWith(const tbMath::Vector2 &center, const float width, const float height) const TurtleBrains::Game::Entity
CheckCollisionWith(const Entity &otherEntity) const TurtleBrains::Game::Entity
ClearBehaviors(void)TurtleBrains::Game::Entity
ClearBoundingVolumes(void)TurtleBrains::Game::Entity
ClearGraphics(void)TurtleBrains::Graphics::GraphicList
Entity(const EntityType &entityType)TurtleBrains::Game::Entityexplicit
EntityManager (defined in TurtleBrains::Game::Entity)TurtleBrains::Game::Entityfriend
GetActiveBehavior(void) const TurtleBrains::Game::Entity
GetActiveBehavior(void)TurtleBrains::Game::Entity
GetColor(void) const TurtleBrains::Graphics::Graphic
GetDepth(void) const TurtleBrains::Graphics::Graphic
GetEntityManager(void) const TurtleBrains::Game::Entity
GetEntityType(void) const TurtleBrains::Game::Entity
GetEntityTypes(void) const TurtleBrains::Game::Entity
GetHeight(void) const TurtleBrains::Graphics::Graphicinline
GetPixelHeight(void) const TurtleBrains::Graphics::Graphicinlinevirtual
GetPixelWidth(void) const TurtleBrains::Graphics::Graphicinlinevirtual
GetPosition(void) const TurtleBrains::Graphics::Graphic
GetRotation(void) const TurtleBrains::Graphics::Graphicinline
GetScale(void) const (defined in TurtleBrains::Graphics::Graphic)TurtleBrains::Graphics::Graphicinline
GetWidth(void) const TurtleBrains::Graphics::Graphicinline
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)TurtleBrains::Graphics::Graphic
GraphicList(void)TurtleBrains::Graphics::GraphicList
HasBoundingVolume(void) const TurtleBrains::Game::Entity
IsActive(void) const TurtleBrains::Graphics::Graphic
IsCollidable(void) const TurtleBrains::Game::Entity
IsEntityOfType(const EntityType &entityType) const TurtleBrains::Game::Entity
IsRelative(void) const TurtleBrains::Graphics::Graphic
IsVisible(void) const TurtleBrains::Graphics::Graphic
kInvalidTypeTurtleBrains::Game::Entitystatic
OnAdd(void)TurtleBrains::Game::Entityprotectedvirtual
OnCollide(const Entity &other)TurtleBrains::Game::Entityprotectedvirtual
OnDebugRender(void) const TurtleBrains::Game::Entityprotectedvirtual
OnRemove(void)TurtleBrains::Game::Entityprotectedvirtual
OnRender(void) const TurtleBrains::Game::Entityprotectedvirtual
OnSimulate(void)TurtleBrains::Game::Entityprotectedvirtual
OnUpdate(const float deltaTime)TurtleBrains::Game::Entityprotectedvirtual
PopAllBehaviors(void)TurtleBrains::Game::Entity
PopBehavior(void)TurtleBrains::Game::Entity
PopBehaviorIf(EntityBehaviorInterface *entityBehavior)TurtleBrains::Game::Entity
PopTransform(void) const TurtleBrains::Graphics::Graphicprotectedvirtual
PushBehavior(EntityBehaviorInterface *entityBehavior)TurtleBrains::Game::Entity
RemoveEntityType(const EntityType &entityType)TurtleBrains::Game::Entity
RemoveGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
Render(void) const TurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetCollidable(const bool isCollidable)TurtleBrains::Game::Entity
SetColor(const tbGraphics::Color &newColor) overrideTurtleBrains::Graphics::GraphicListvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
TurtleBrains::Graphics::Graphic::SetOrigin(const AnchorLocation &anchor, const tbMath::Vector2 &offset=tbMath::Vector2::Zero())TurtleBrains::Graphics::Graphic
TurtleBrains::Graphics::Graphic::SetOrigin(const tbMath::Vector2 &origin)TurtleBrains::Graphics::Graphicinline
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetRotation(const float rotation)TurtleBrains::Graphics::Graphicinline
SetScale(const float scale)TurtleBrains::Graphics::Graphicinline
SetScale(const float scaleX, const float scaleY)TurtleBrains::Graphics::Graphicinline
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
Simulate(void)TurtleBrains::Game::Entity
TileSystem (defined in TurtleBrains::Game::Entity)TurtleBrains::Game::Entityfriend
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
~Entity(void)=0TurtleBrains::Game::Entitypure virtual
~Graphic(void)TurtleBrains::Graphics::Graphicvirtual
~GraphicList(void)TurtleBrains::Graphics::GraphicListvirtual